Unofficial fan guide. Not affiliated with Foxxive Studios or Roblox Corporation.

Unofficial guide

Recode Systems: Hard Mode, Ghosts, and Revives

Last verified: .

Applies to: v0.7.0a + follow-ups in v0.7.0b

Quick answer: The Recode rebuild is the dividing line for modern Depth Spelunking. If a guide still talks as if the July 2026 public test / pre-Recode rules are current, treat it as outdated.

Hard Mode

0.7.0a adds Hard Mode as a separate mode for players who want a tougher ruleset. 0.7.0b then rebalances several Hard Mode pressures (for example, community/dev notes mention earlier/more aggressive threats and harder tasks). Use in-game mode select text as the authority for the exact modifier list on your client.

Ghosts (Post Mortem)

After death, players may continue as a ghost with limited tools that can help or annoy living teammates. 0.7.0b adds the ability for ghosts to teleport to alive players and at least one additional ghost ability. Exact ability cooldowns are version-sensitive.

Damage, Traumas, and survivability

Recode reframes many entity attacks around damage instead of pure instant kills, while introducing Traumas — longer, severe debuffs. Getting hit can still end a run; it just fails differently.

Revives

See the dedicated How to revive page. Headline official numbers from 0.7.0a: up to two paid/meta revives per run (50 then 80 Robux, or free with the new meta-currency), plus other teammate/meta revive avenues. 0.7.0b allows gifting revives in the lobby.

Social / accessibility systems from Recode

  • Cross-server lobby browser + join-via-code
  • Distance-faded custom chat (still respects Roblox chat rules)
  • Optional hearing indicators for footsteps/chases