Unofficial fan guide. Not affiliated with Foxxive Studios or Roblox Corporation.

Unofficial guide

Depth Spelunking Entities Overview

Last verified: .

Roblox game thumbnail with a row of white entity silhouettes under the Depth Spelunking logo.
Image: Roblox game page (opens in a new tab)

Quick answer: Entities are the core hazard of every floor. Modern Recode combat leans on damage + trauma instead of only instant captures, so information gathering (sound, sightlines, priority) matters as much as raw sprint speed.

What “Bestiary” means

Community documentation describes an in-game Terminal Bestiary that logs encounters and associates danger ratings (often called Mercer Danger Level / MDL in player guides). Exact counts change with patches; older “29 entities” figures may be stale after Recode content.

Category language you will see

Player wikis commonly group threats as Common / Uncommon / Rare / Unusual / Conditional / Boss–Deadly Sin / Seasonal / Developer-only. Use those labels as a learning scaffold , not as immutable official taxonomy.

Learning loop (safe advice)

  1. Play early floors to learn audio tells before optimizing loadouts.
  2. Assume unfamiliar silhouettes are dangerous until the Terminal entry says otherwise.
  3. After Recode, surviving a hit may still leave a Trauma that ruins the next two rooms — disengage.
  4. For named bosses (Envy, Sloth, Echovore, Mannequins, etc.), prefer fresh patch notes + your own runs over pre-Recode “how to beat” articles.

What we are not publishing yet

No launch-day per-entity DPS tables, spawn-weight spreadsheets, or copied competitor boss scripts. Those pages can return later with dated verification.