Unofficial guide
Depth Spelunking Entities Overview
Last verified: .
Quick answer: Entities are the core hazard of every floor. Modern Recode combat leans on damage + trauma instead of only instant captures, so information gathering (sound, sightlines, priority) matters as much as raw sprint speed.
What “Bestiary” means
Community documentation describes an in-game Terminal Bestiary that logs encounters and associates danger ratings (often called Mercer Danger Level / MDL in player guides). Exact counts change with patches; older “29 entities” figures may be stale after Recode content.
Category language you will see
Player wikis commonly group threats as Common / Uncommon / Rare / Unusual / Conditional / Boss–Deadly Sin / Seasonal / Developer-only. Use those labels as a learning scaffold , not as immutable official taxonomy.
Learning loop (safe advice)
- Play early floors to learn audio tells before optimizing loadouts.
- Assume unfamiliar silhouettes are dangerous until the Terminal entry says otherwise.
- After Recode, surviving a hit may still leave a Trauma that ruins the next two rooms — disengage.
- For named bosses (Envy, Sloth, Echovore, Mannequins, etc.), prefer fresh patch notes + your own runs over pre-Recode “how to beat” articles.
What we are not publishing yet
No launch-day per-entity DPS tables, spawn-weight spreadsheets, or copied competitor boss scripts. Those pages can return later with dated verification.